simple perspective on TR balance
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Ya i know, the dreaded B word.
I think SOE has balancing everything all wrong. They'll never get it balanced.
Its not about individual weapons compared to each other in relative power persay, but as to their attributes and physics.
Riddle me this, why does it take: ( oh and yes im TR)
15 TR players vs 10 NC players to field 5 tanks? Or even buggies?
15 TR players vs 9 NC playes to field 3 empire delivers?
Thats just the more pronounced examples. But the overall theme with SOE's design of the TR has always been:
More is better
This philosphy has extended into EVERYTHING in the TR inventory in some way, shape or form. From number of gunners, to number of rounds spewed per minute.
In a game where number of players you have means alot, and an arguably laggy enviorment where the shots you land have to count, I think this philosophy is fundamentally flawed.
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Last edited by Ducimus; 2004-06-07 at 10:39 PM.
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