After much pain trying to create an interesting D&D campaign I finally came up with the revelation that I suck at creating medeival adventures.
Let me start from the beginning. Yesterday, as I was walking home with a friend, we met his sister on the way, she wanted him to carry a mirror home for him for some reason. So being the nice guy that he is, he took the mirror, and after some joking around, he ended up attaching it to his belt loops, so now he had a mirror hanging from his crotch. To cut a long story short, we used the intense concentrated reflection of the sun from the mirror to discover that the device had quite an impressive range. Then I had an epifany, remembering all the cool technological guns in arcanum, I came up with the idea of making a "sun cannon", a relatively simple device involving mirrors, and magnifying glasses. The idea of this weapon, and other cool ideas like it were just too awesome to not do anything with.
When I finally got home, I came to the conclusion that I would transfrom the shitty campaign that I had done virtaully no work on, into an extrodinary victorian adventure. Involving cowbows, gold mines, zombies, card games, and all that good stuff put together. I have decided to not follow Arcanum's model with having tech vs. magic, but instead letting the 2 be combined.
Anyways, I need some suggestions for weapons, special items, or anything in general fitting to the victorian era, or atleast shortly before that I could include in this campaign. This can include political issues, stereotypes, fashions. Even plot suggestions. My mind is flowing right now. It feels great to be a DM today.
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