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Old 2004-06-12, 09:29 PM   [Ignore Me] #1
BadAsh
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TR Max Units


I've seen many threads about TR MAX Units with a whole variety of suggestions to help them be more formidable. Some of the suggestions were really good while others were a bit illogical or outrageous. After considering the ideas I've read and adding my own thoughts I've come up with what I think would be the best set of "tweaks" that would make TR MAXes usefull and effective.

If I were a DEV I�d make the following changes to TR MAX Units:

1. When anchored I�d give them a 200 degree arc of fire. This would allow them to fire at any target to the front, side, and slightly to the rear on each side.

2. I�d allow them to fire at the normal rate of fire while anchoring and un-anchoring. I see no reason the weapons system needs to shut down because foot spikes are being deployed. This is a HUGE vulnerability. If a VS MAX can fire when flying, surely a TR MAX can fire when standing still.

3. I�d give them an armor buff when anchored with the reasoning that they are �braced for the impact� and allow them to take reduced amounts of damage from attacks. Play testing would have to determine the reduction percentage, but to start I�m thinking that something like 33% less damage from a direct his and 50% less damage sustained from an indirect hit (splash damage) would be a good place to start. This could be explained away as a highly advanced automated defensive system that senses imminent impact from weapons fire and twitches the armor to help deflect the impact and blast thus providing additional defensive capability. This would help resist the onslaught of enemy fire that is suddenly highly accurate because you are immobilized.

4. I�d add an �advanced dual weapons targeting system� that would compensate for the trajectory offset from having two weapons. This means that both weapons would hit where the crosshair is pointed no matter the distance of the target. Both guns would be as accurate as a single weapon. This would allow the TR MAX to actually bring the firepower of both guns on a single target rather then spraying to either side of the target. Having dual weapons and a higher rate of fire is useless if you are inaccurate by design.

The above changes would change the way the TR MAX is perceived. In game enemies would switch from �Oh, good he anchored� to �Oh SHIT he�s anchoring!� IMHO this is how it should be.
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Last edited by BadAsh; 2004-06-12 at 09:31 PM.
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