Another thread on the OF about Stamina drain and recovery got me thinking about it more. I came up with several ideas that I wanted to post to see what you guys think.
Since taking damage causes stamina drain would it not be logical and cool if health recovery also restored some stamina at the same rate/ratio that getting wounded removes it? So your med pack would heal you and restore some stamina. Also, the medic applicator and healing module benefits would restore stamina at this same health/stamina ratio.
Also what about a �secondary fire� mode to the medical applicator that would only restore stamina? And perhaps allow an advanced medic use this mode to jump start implants to help negate the effects of a jammer grenade, EMP blast, or a fresh respawn? This would surely add a nice value to that advanced certification. It will still not be Combat Engineering or Advanced Hacking in value, but might get a few more people to pick up that certification.
I think most players will agree that running out of stamina or that standing completely still waiting for it to recover is a lame experience. I think the above ideas would help with this without being overpowering during a fight. This would just reduce your recovery time so you can get back into the action.
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