I missed this a short time ago when doing my news rounds. Sporkfire recently commented further on the new capture system.
I just wanted to comment on a couple of things here.
First, as per my job, I have spent the time since posting this forwarding feedback to design on the community's opinions. Voices are definitely being heard.
There are a few issues that have been brought up that are the same issues we are taking very seriously. We definitely recognize potential grief scenarios and are putting thought into trying to minimize any kind of this behavior that is possible. That's a challenge, to say the least, but we'll work toward that goal.
As for experience, kills will be pooled that are in proximity to the Module as it is transported. In effect, a mobile SOI that tracks activity occurring in proximity to the Module. The SOI at the base will remain intact. Obviously, this has become a heated debate, so we are watching the feedback closely. We don't want to implement anything that harms the gameflow and so we will be watching the system on the Public Test Server very seriously as we test it.
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