It's a pretty lengthy list this week, which can only mean good things:
It's a new week, and we are continuing to finalize and test version 3.4 so we can have it out the door by the end of the week. Once that is done, we can shake up the lattice and kick off the weekend event
If you've been following along with the Weekly Dev for a few weeks, you are probably familiar with the contents of the update.
Topline features include:Full release notes are below. If they change, that will be noted in the Release Notes Forum.
Features- Implemented the new Global Lattice configuration.
- Holding certain types and combinations of continents will now yield Empire benefits.
- Implemented the /who cr command.
Gameplay- BFR acquisition now requires 75 kills in the caverns instead of 100.
- Cloakers should be less visible at longer ranges.
- Air Cavalry has been broken into a certification tree. Players may first purchase Air Cavalry: Scout (gaining access to the Mosquito) for three points and then Air Cavalry: Assault (gaining access to the Reaver) for an addition two.
- Light Scout is now a five point certification consisting of Harasser, Mosquito, Skyguard and Empire Specific Assault Buggy
- The Liberator will be able to land easier on airpads and such.
- Empire Specific Buggies gunner kills will now count toward the Ground Gunner Commendation.
- Kills with the Lightning gunner system will no longer count toward Ground Gunner.
Fixes- Players will not be able to use a drop pod to land on top of a geowarp.
- Players will not be able to use ATV and Buggies bail functionality to go through vehicle pad barriers.
- ATV's will no longer float in mid-air after bailing from them.
- Instant Action will no longer be able to bypass population locks.
- Players will no longer be able to log into locked continents.
- BANK's and Med-Tools will work properly after using Instant Action.
- Repair Silos will be able to repair Ancient Tech vehicles in Sanctuary.
- The Router will be able to be repaired by a Lodestar.
- ACE Deployables can no longer be placed at the end of cavern ziplines.
- Enemies will no longer be able to walk through a Capitol force dome.
- Pain fields will no longer work outside of the generator room if the door is closed.
- Orbital Strikes should not affect avatars inside of towers as much as they had.
- The Striker will now properly hit Deliverers and variants on the water.
- The Starfire's Missile Lock will work properly after HART dropping.
- Flail projectiles will appear properly on other clients.
- Kill stats for the Burster MAX will update properly.
For version 3.5 and beyond, some of features are already in development, and we're taking your feedback on them. Check out these proposed additons:We'll likely be holding a series of Public Playtests this week, so be sure and join us! ProfessorChaosQA or Samhayne will be posting the full details on those. Help us out to make the most stable release we can and hold another great PlanetSide event this weekend!
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