One of the keys to any successful battle is the inter-squad dynamic that leads to interlocking fields of fire, concentrated fire, and other factors. I am hoping the developers are able to integrate factors like this into the game. Or, even crew-served weapons.
For example:
- HMGs that require at least two troopers to operate
- AAA batteries that also require multiple soldiers to make operational
- Artillery (not like the original cave game arty) manned by two or more troopers
-- The HMGs might possibly have two or three pieces that can only be carried one piece per trooper and to combine them, these troops must get together and assemble it. Then two must operate it - gunner and ammo feeder.
-- Possibly have the AAA as a towed vehicle requiring a prime mover. It has to be a heavier vehicle to tow the AAA. Requires a gunner, ammo feeder and maybe an FO.
-- The artillery requires a prime mover as well, but also has to have a couple of troopers to set it up by anchoring the gun and operating it. This also could be enhanced by an FO who increases the accuracy of the gun by a laser device or something similar.
Possibly they could use some implants for increased effectiveness in any of these weapons.
These inter-squad duties would greatly enhance the cooperative efforts of squads and make them much more appealing for enhanced combat effectiveness of an outfit.