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PSU: Its not how big, but how you use it.
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2011-01-28, 11:20 AM | [Ignore Me] #1 | ||
Brigadier General
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Repost of Forumside, because im sure the discussion here will be more useful than the general tl;dr spam on forumside. :/
Leading? Leading is complicated, very complicated. You have to take alot of stuff into account, make yourself famous and well known as a commander, keep that reputation, etc. Its a whole little game for itself. And i love that game. Because of that, PSN seriously needs to fix the issues PS had. As said already, everything was fine at the beginning. A few CR5s, most of them cared, and if some new CR5 came up who didnt give a crap, he would be quiet on /comall. If a hard case popped up who would just counterglobal everything to annoy everyone, he usually ended up on ignore by alot of people. But at some point, not that long ago, to many CR5s were around, and the structure slowly faded into the abyss, together with the population. There is no way to prevent that from happening again. If PSNext goes down to just one server (after many years), only the Vets will stay, and just as in PS right now, most of those Vets will have at least one CR5 (i got two VS cr5s...) But, what PSnext can do, is to give us a layout to form a structure, rather than just the possiblility to write to everyone. To make it simple, i put this model onto PS current command system. Im pretty sure PSnext will have it somewhat different, but i rather take old and make it fresh than just creating something completly new that isnt even close to what PS is currently or what PSnext may be. Up to and including CR4, everything stays the same. Once you reach CR5, you can choose between being a Platoon Leader (cant think of a better name atm, need ideas!), or a Commander.You can switch between the roles once a week, means you you switch, you have to wait a week before you can switch again. Platoon leader: All the handy CR5 tools like Big OS etc. But NO /comall etc! Platoon leaders also have their own /c chat. They can read CR4 /sitreps, and can do /sitreps for Battle Commanders and above. Now, the real new stuff: 3 new sub Command ranks coming with choosing a commander: Battle Commander Continental Commander Global Leader Those 3 have a few things in Common: They dont have a CR5 OS, they keep the small CR4 OS. They share the same /c chat, and have the ability to see more stuff on the map, like Reval enemys of each other. But they also got different roles to fufill. Battle Commander: These are the guys who take care of the micro managment. They form and lead Tank raids, Max crashes, Gal drops, stuff like that. They tell you what entrance to your base needs more people, what the enemy is doing etc. All their actions only work in the Battle Area, and that area is chosen by the current Continental Commander. Battle Commander actions include: chat to all friendly players in that area (/com blablaba), waypoints visible to all friendly players in that area, Battleplans visible to all friendly players in that area. Continental Commander: He manages the overall continental strategy. What base to attack, from where to attack, what base to defend, etc. Can write to all friendly players on the continent he is chosen to lead, but has to be on that continent. Can also do Waypoints for everyone as well as battleplans, but can also do waypoints and Plans only visible to the Battle Commanders. Gains a second reveal enemys that got a extremly long reuse timer, but shows enemys in a much greater area (the entire continent maybe? Could be to much). The most imporant thing he has to do is to choose the battle area. How to: Select one Base as the target to attack, or defend in case its a friendly base, and one base where to pull vehicles from. Would be the closest base always. All friendly players could see that, and know exactly where to be without any need to do a /com. It could even give a annoucment every time the target is changed, maybe combined with something that lets players think "oh, something new is going on, let me quickly check the map". The Area between and around the Target and the origin is the battle area. Technically, a straight line between the two bases, and every player x Meters/feet close to that line is within the battle area. On top of that, double the SOI size for Origin and Target base also belongs to the battle area. Global Commander: They tell you what continent to go to. they are the ONLY ones with the ability to do a /comall as well as write to every continent. They can also select continents and choose them to be the Primary/secondary or whatever target, up to a fixed number depending on the amount of continents in the game and the amount of players currently on (no point to choose 6 targets if your pop can only support 3). Players who are on the Primary/Secondary/whatever target get a BEP bonus. Selection: Continental Commander: The Continental Commander is chosen directly by the Battle Commanders. A simple vote system, and whoever currently has the most votes is the Continental Commander. If Votes change, Commander change, instantly. Means if you screw up, you get replaced. :> Global Commander: There are several of them, like 3-5, depending on god knows whatever (just choose a number how many you want). There are several to allow make it much more likley that there is one of them online and playing at any given time. Every Commander can vote who shall become Global Commander. One Vote per Commander, you can change your vote at every time. Once every week (sunday?) the votes are count and the 3 / 4 / 5 Commander with the most votes become Global Commanders. In case no Global Commander is on, Commanders can do a quick vote to choose a Emergency Global Commander. He got the same abilitys as the normally chosen Global Commanders, but will only stay Emergency Global Commander until a regular Global Commander gets online and and choses to fufill his job (a message window with "Commander XYZ has been chosen as emergency Commander, do you want to replace him and do your job? Yes / Not yet ) The GTFO system: In case some tart chooses to be a Commander just to annoy people, EVERY commander can start a degrade vote. If more that 50% of the online commanders choose yes for that vote, the annoying twat gets instantly degraded to be a Platoon leader. He may choose to be a commander again after a few hours (rather than a week, in case he just got a short brain lag). If he chooses to be a commander again and starts to annoy people once more, means another vote is made and he is degraded once more, he cannot choose to be a commander again for a longer period of time. Pretty much like the current grief system. Screw up, get locked, get unlocked, screw up again, get locked even longer. Just without loosing the ability to play. Comments? Ideas? Will improve later, once someone postet something useful :> |
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