Seeing another thread about specilization and subcerts which seemed like interesting idea but faced agaisn't points of equal playing field and having all the weapons/vehicals etc be the same in everyones hands making it balanced.
And so I thought, how do we keep the game balanced as above while adding variety (if we want) to the individual player.
So this thread is on ideas on how to make an individual more unique while still balanced with other players. The requirments I imagine would conisist of mind boggling amount of choices that are accessable to all. Okay maybe not mind boggling but a fair amount.
And here is my 2 cents for it.
Weapon Modifications
In this, weapons can be modified and improved on for varying styles of play. Along with weapon mods. Examples of this are as follows
-Lighten:Weapon becomes lighter, increasing speed while armed but reducing damage
For this say VS soldier with Punisher out, his movement speed normally is reduced while carrying the weapon, but this would keep that speed the same as if he weren't hold it while reducing damage for that weapon. Implants such as surge are unusable still while holding the weapon.
-Enhanced Reload:Weapon Reloads faster
This would be a percentage in reload, in effect it would benifit a weapon with a longer reload much more than say a pistol
This are purely weapon mods, and each one that would be in would have to be considerably balanced. How much damage should be reduced for lighten? Will all weapons have access to this? Unique differences that still make the battlefield even and assesible for all. These mods could be similair to Certs in how many you have access to at once or done like implants
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