Originally Posted by SKYeXile
from the syndicate:
"Is the hit detection client-side or server-side? We all know how frustrating it is to get killed after you've already taken cover on your screen. The developers want to minimize the effect of lag in PlanetSide 2. Hit detection will use a hybrid model of client and server-side tracking. Physics will be handled by the client, and some other details will be handled by the server. I was told the target latency is around 100-150 ms maximum. How this would be achieved or enforced is unknown. However, there will be multiple servers, so players can choose the server with the shortest latency."
...and I'm out. Personally i would much rather be killed around a corner 1000 times than not be able to hit my target because i have to lead them by 200ms. but anyway.
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I wouldn't trust a quote from The9 back from when PSnext was just a graphical update for PS.