Repost from my "Don't worry" thread:
Many people are near enough wetting themselves with rage over the addition of head shots. People seem to have a few common concerns with the system:
- Aimbots will ruin the game
- Some kid will shoot 6 people in a row
- A hundred people shooting at you at once someones bound to get a head shot
- Any rapid fire, area of effect or shotgun will get a headshot instantly
To address these one at a time:
- Aimbots will ruin the game. Just like COF hackers and speed hackers do now? No they don't, as a credit card is required to play the game. Even if the game does have a free to play element just get people to put down credit card details when they sign up; then just ban them and the card if they are caught hacking. Oh and not to mention PS2 will have a dedicated anti cheat system and active GMs come release at least.
- Some kid will shoot 6 people in a row. So you are complaining about skill being a factor... wait what? Almost every FPS game of the past 15 years has had head shots, if you haven't learn to aim by now you never will.
- A hundred people shooting at you at once someones bound to get a head shot. In that situation you made a poor tactical choice to stand in front of the entire enemy army; you will die whether there are head shots or not. In most fights you will have 3 or 4 people aiming at you at most unless you are the only target they can see, its up to you to take cover. If you get caught in a cross fire you have been flanked and deserve to die.
- Any rapid fire, area of effect or shotgun will be more likely to get a head shot. Rapid fire means low damage, and no one has said its one hit kill on the head. Area of effect can be checked for once per explosion, if the heads hit then more damage, but again no need for one hit kill for all weapons. Shotguns individual pellets wont do much damage either, so again unlikely to kill.