Re: Time-Based experience thoughts
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Yeah I'm hoping to only have one character. Matt already mentioned queuing up skills for 24 hours. I don't see it being one of those games where to have everything it takes years. Remember the skill system doesn't have a point other than to keep people subscribed for months (even when they're not playing) so don't think too hard about it.
Not sure if you're familiar with the term "waitplay". It's built into most MMOs, but developers try to keep it very subtle. I'm actually amazed CCP got away with adding that much waitplay into EVE. Normally players get bored and quit. The reward model usually has to be finely tuned like in farmville or tap zoo such that players keep playing and the waitplay delays them just enough between rewards to keep them playing for a much longer period than without the waitplay. Anyway what's I'm getting at is that waitplay like this skill training system is more of a veteran reward system. If you could unlock these skills through playing, like get 200 kill with a suppressor to unlock a scope, the waitplay model could be skewed by good players to break the frequency of rewards. I think they're trying to minimize this by placing physical timers on things.
Sounds good in theory for their business model.
Last edited by Sirisian; 2011-07-14 at 01:58 AM.
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