Re: Global Strategy & PS2's Territory System
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Bringing this discussion back up again. When I was watching the PS2 Public Panel I saw this problem was specifically brought up and it was one of the few things they didn't have a good answer to and recognized it as a difficult problem.
Josh said that the Mission System can help here (as I surmised earlier in this thread), and Smed mentioned that resources can spawn and despawn dynamic as an elegant solution.
Basically if they detect that an empire is overwhelming an underdog and the underdog is having a hard time competing they can spawn resources in territory the underdog already owns as one way to give 'em a leg up out of the bad situation.
I think that combined with the global handicap system I mentioned earlier would be really good for solving this problem. The global handicap suggestion was one where they take the Adjacency system where territories are easy/difficult to capture based on how many nearby territories you own. The handicap suggestion was to augment those rates based on the global territory owned by an empire. So if you're the juggernaut empire who owns tons of territory and resources then you'll have a little harder time gaining more territory and the underdog you're beating down on will have an easier time taking your turf. The more territory an empire owns, the bigger the handicap.
This is also intended to encourage the 3rd empire from not attackign the underdog and instead attacking the juggernaut since it will be easier for them to take back that territory as well. Two birds with one stone you could say.
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