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2011-07-19, 06:54 PM | [Ignore Me] #1 | ||
Now this subject is open to just about everything about the differences in the equipment that each empire has. Vehicles, guns, maxs. I'm really going to focus on Vehicles, but I do have concerns for the Weapons. Ill hit on that fast at the end.
Lets review the old PS A tributes: TR: Rate of fire = win NC: Huge Explosions = win (Oh and more armor) VS: Versatility = win My concern basically lies in Vehicles such as the Prowler, vs the other MBTs, and other Empire Specific Vehicles. The best example however is the Deliverer variants. Raider : 1 Driver 4 Gunners = Max DPS Thunderer 1 Driver 2 Gunners = Max Aurora: 1 Driver 2 Gunners = Max Anyone see a problem here? With a squad of Ten you get two raiders or THREE of the others. Next Issue, same vehicle, slightly different Idea Raider: 4 gunners need to see, identify, track, and hit WITH ALL 4 guns Thunderer / Aurora :2 gunners need to do the same. Anyone not getting the issue? Id like to see PS2 fix this by not making ALL TR vehicles require a 3rd or 4th gunner. In equal population environments its too much of a disadvantage, and they are also just giant targets. On the Infantry weapons, RoF advantage only works if you can land the rounds on target. The cycler in PS1 despite having the best RoF still got out DPS'd by the Gauss and Pulsar. In a situation where ping is key, lower RoF more damage = larger advantage than should be allowed. 5 High RoF bullets fired, but b/c of lag and bloom 3 miss vs 2 Low RoF bullets that both hit is the problem. The same can be applied to the vehicle weapons too. Yes. I played all 3 empires. Yes I found it considerably easier to play as Vanu and NC. No I don't think TR guns / vehicles suck. The logic behind them is slightly flawed and should be addressed. |
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