Originally Posted by Treerat
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Another part of that problem is how Planetside handled large-scale communications. One of the big "checks" if you will on modern artillery (and the reason why more and more of it is self-propelled) is that when the artillery shoots it gives away it's location. And once the location of a hostile battery is known it has a short life expectancy due to the enemy directing counter-battery fire from it's own artillery as well as air strikes, special operations units, and other forces towards that area to destroy it. Key to that is for someone who notices the artillery or can figure it's flight path (and thus it's point of origin) being able to relay that information to the people in charge so they in turn can allocate assets to the enemy batteries destruction and direct those assets to the enemy artillery's location. It is at that communications part that Planetside failed.
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So, in Planetside 2, could not the automatic mission generation system help with this as well? It could automatically generate missions to take the thing out I'd think.
But I agree that it would be a whole lot more interesting if there are more proper ways to counter artillery.