Stealth killing has been spoken about in the past a bit, especially when there's talk of quick knifing. At that point, the loathing kicks in and it gets ugly fast. I'd like to maintain that the knife needs to be useful and an equippable item. Therefore, we should keep the knife the way it currently is. However, it definitely needs some flare.
Stealth Kills
To complete a stealth kill, a few conditions must be met:
- The killer must have their knife in the off position.
- Too much vibration would otherwise make a messy kill. Also, from a balance perspective, you don't want a stealth killer to still be able to do some serious damage if they're caught or disrupted.
- The killer must approach their victim from behind and be in very close proximity.
- Upon lining up the kill and being in range, the killer can choose to begin the stealth kill. It takes two or so seconds to even be ready to perform a stealth kill once in position. Therefore, only oblivious or guarding enemies will become victims.
- When the stealth kill begins, the victim will automatically put up a struggle. If they are not paying attention, or do not put up a fight, it will only last a second or two. If they put up a fight, the struggle could last four to six seconds or more. With no intervention, the inevitable will always be the victim's death.
- Once the stealth kill starts, it cannot stop. The only way to stop a stealth kill is to end the killer's life, or to disrupt him by dealing twenty+ damage
- If the killer is a cloaker, their infiltration suit will flicker a bit--and they will become semi-visible during the struggle (to indicate aggressive movement.)
Potential Stealth Kill Animation?