This is from a
thread originally started by cashfoyogash. The idea is to encourage some variation in how air transports drop off their troops. My summary from the thread follows:
Originally Posted by Talek Krell
I think we can make this work. And that we quite possibly should too. The way I'm thinking about this, the only thing more awesome than a gal dropping a squad onto a roof is a gal nosing up over a wall at full speed from the direction no one was looking all guns blazing through a cloud of flak and then dropping a squad onto a roof.
The idea:
1. Everyone has Basic Fallnothurtifyers.
2. Basic Fallnothurtifyers nullify damage from falls as long as [100ft] (only from a vehicle).
3. Basic Fallnothurtifyers can be upgraded through certs on the outfit level (badass paratroopers) to increase the drop ceiling up to infinity.
---a. Personal or pilot certs might also work, but could cause problems when
---not working with people you know.
4. Need an indicator on the hud to show when you can drop safely.
The effect:
1. New players and non-specialized outfits will retain the option to hotdrop, but will have to go in low and fast, or disembark on the fringes.
2. Specialized outfits will be able to perform the high altitude drops instead, allowing them to show up a bit more quietly.
3. Opens up lots of cert possibilities for a "Paratrooper" cert tree for outfits, such as infantry not appearing on sensors when dropping.
4. Profit.
5. Might nullify some of the concerns about being able to spawn in gals.
6. Bonus: Discourages bailing in the middle of a dogfight.
That took longer than I thought....
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I think this idea would mesh well with adding a light air transport to the game,
as suggested by Baron. If the outfit certs affecting drop height were limited to the gal, it would create a distinct niche for both vehicles.