Sniper round scaling effectiveness.
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A friend of mine is an ardent sniper in games and is an Air Force sniper irl. His biggest complaint is how ineffective sniper rifles are at range. I was thinking that a way to reward snipers for using their weapon correctly would be to scale up the damage the further the round travels. So at medium to short range it would do normal damage.
But if the sniper is able to hit someone at long to extreme range the sniper could potentially one shot someone. Now before you go off remember that Sony is going to simulate each round fired so to get these long range kill shots the sniper will have to be very good. The distance would have to depend on how big a hex is. If their fairly small then one end of the hex to the other or if their larger half a hex away.
Thise snipers good enough to make these kinds of shots should be rewarded with a bonus to their effectiveness.
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