Originally Posted by opticalshadow
when ps1 first dawned our comps this wasnt so easily done. even if you blew the gen that base still stood, the only reason its so effective now is the populations are not big enough to reinforce the base while holding the inside of it.
blowing the gen is the tactically smart thing to do, now a days it basically ends the fights. but i remember once we stormed the gen room in year 2, and our outift and one other (50 guys in this particualr group set up) were deployed specifically to prevent gen repairs. with the gen down it was us as the TR and it was an NC base (the VS were poking their head into it as normal)
in anycase gen is down, pop lock on both sides, still took 3 hours to get teh hack on the base started. so many ams, and so many gals. it didnt matter that the gen went down. it gave us a small push, but it also took 50 guys to defend the gen and surroudning area. back then gen down did not mean base lost. it just ment you had to fight the forces inside and out side now.
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I realize gen holds were fun back in the day; but I'm just saying with PS's current conditions, generators are blown for no reason 97% of the time. They are indeed tactically smart to blow when a fight has been raging for hours, or you're getting pushed back, but at this point in the game I just want them removed. Not from PS2, of course, if they can find a way to prevent gens being blown by anything less than a squad or platoon of continuous fire. It isn't something that should be able to be taken down by a single man IMO.