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2011-08-16, 04:59 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Had a think about this over the past few days.
The devs have said that the more enemy territory around a region there is the longer it will take to capture, going from around 30 seconds up to 30 minutes. Now there has to be some kind of equation to calculate how this works, rather than a random time amount, so here is how it could work: 0 enemy hexes adjacent - 1 minute capture time 1 enemy hexes adjacent - 2 minute capture time 2 enemy hexes adjacent - 3 minute capture time 3 enemy hexes adjacent - 4 minute capture time 4 enemy hexes adjacent - 5 minute capture time 5 enemy hexes adjacent - 6 minute capture time 6 enemy hexes adjacent - 7 minute capture time Now this is pretty quick, but if you increase these times if there is a enemy fortification in them, we can get some more realistic capture times: Bunker x2 capture time Outpost x3 capture time Facility x4 capture time Now this means that territory can be captured quickly if it is isolated (a surrounded facility would only take 4 minutes) whereas attempting to take a facility behind enemy lines would take a while (28 minutes) similar to draining a facility currently. It also means that keeping lines of defence solid is an important strategy, as it will give you more time to respond to enemy advances. It also means that any advances that are made should be across multiple adjacent regions to make sure that the enemy does not cut you off or quickly recapture the territory. |
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