I remembered Smed mentioned this and just spent some time digging through searches so I could quote it. It's in the Chinese Interview with Smedley Thread, page 11
Source
Originally Posted by Smed
1) Gun X has 100 damage with a 1 second reload time with a range of 200 yards. It is sold for 1000 Station Cash. This is currently in the store only
2) At the same time Gun Y has 80 damage with a .75 second second reload time and a range of 225 yards. This is currently in the game only and is a rare drop (yes you read that part right). It is NOT available in the store.
3) 2 weeks later we switch them up. We are constantly rotating. a month after release we make sure everything ends up in the drop rotation
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What I wanted to discuss was the fact that things
could drop in PS2. Since "Rare" was added it makes me think there will be common drops as well, like loot in an RPG maybe? I don't think it's just referring to your current gear laying on the ground after death, since Smed was talking about it having certain stats and them even changing the loot tables.
But they've also said they're ditching the inventory system.
Since we know this isn't a RPG, could it be a hybrid like Borderlands?
To me this seems like a big detail, Smed even accentuated it with "Yes you read that part right" but it has certainly been overlooked.
Even if it is as simple as small necessary things being dropped behind a dead player like ammo, nades, equipment, what do y'all think about that?