As anyone who ever played Planetside 1 knows, there was a form of automated security for bases, the turrets, but they only ever affected vehicles and running Maxes, and generally, they weren't really that strong, and easily bypassed.
Well, I would like that to be fixed come PS2, with my idea being tiered and upgradable automated base security. As we all should know, there is a resource based system in Planetside 2, where each area of a continent has some sort of resource value attached. Once a faction\Outfit\Player gets enough of a certain resource, they can then go to the base console and purchase an upgraded security system, tiered as follows:
Tier 1: Simple Turrets, like PS1, that only track vehicles and running maxes, as well as short range.
Tier 2: Turrets, longer range, possibly faster RoF. Alarm sensors at all doors, bypassable with a high enough hacking skill or infiltration suit.
Tier 3: Turrets can now track soft targets, bypassable only with infiltration suit or suitable implant(Sensor shield). Alarms at all doors and additional sensors at courtyard entrances. There are now turrets on the ceiling in specific places within the base.
Tier 4: Turrets now have access to anti-tank functionality, and can switch between anti-tank and machinegun based on target. Alarms are same as Tier 3, and there are more ceiling turrets within the base.
Now, this makes infiltrators and sensor shield much more necessary, as within the base, there will be a security room, which if sabotaged, will shut down the base security, except perhaps basic functionality turrets. Thus, a base that is barely defended, but has Tier 4 defenses, isn't impossible to take down, but requires some fancy infiltrating skills. But a base that is heavily defended makes the base security an excellent advantage to have.
Another thing is that it takes a while for the base to upgrade to whatever tier defenses, so a base that is about to come under attack can't just quickly upgrade to Tier 4 right away. It can also be somewhat expensive, so that only bases that have an obvious tactical value should be reinforced in such a way.
Anyway, I just sort of came up with this pretty suddenly, so tell me what you think.
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