Re: Infantry Classes Armor and Weapons
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You may no longer be dropping your pants to repair your armor, but they are going for an overall faster pace of gameplay, so the change actually makes a lot of sense. It will be different, but we'll see how it works in practice.
It will also help when you consider that they aren't allowing medics to be engis at the same time. Now it sounds like engi's will be focused on repairing vehicles and setting up deployables and shit.
I have always thought that Halo: CE had a good compromise with regenerating shields but persistent health. I think that it will work well in Planetside 2. The only thing it may be strange on is MAXes, but I'm hoping that those are treated a little bit more like vehicle armor and must be repaired by engis with a vehicle repair tool.
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