One F2P feature that LoL doesn't have and Planetside 2 NEEDS
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A Gift System. I am baffled at how LoL doesn't seem to have this. With a F2P model with microtransactions, unlike the standard "everyone pays the same thing" model, the game's major sources of income are the big-spenders who are willing to pour much more money into the game than would ultimately have totaled the $60 price tag of a standard game. Yes, some people (like me) have paid $20 or so on LoL for a certain character or a particular skin, but there will be lots of players who pay nothing, and THEN there will be some players (like a friend of mine) who laughs and says "Yeah, I've spent about $300 on LoL."
A Gift System (ie, the ability to buy in-game things and direct them to a friend's account) would GREATLY STIMULATE in-game commerce, which is exactly what I want. I want T-Ray sporting silver rings encrusted with amethysts and emeralds (someone PLEASE get that color-reference o.O ) and I want Higby to buy a suit of real-life, canine MAX armor for his dog (to go along with the T-shirt). The Gift System would add extra dimensions to what a person bought, and I believe this would be exponentially greater for Outfits (ie, everyone buying uniforms, etc). It is highly likely that the most successful Outfits will be led by a handful of EXTREMELY DEVOTED Planetside 2 players, and they may be willing to shell out $50-$100 to provide their teammates with (for instance) a signature item that makes them recognizable on the field as part of that Outfit, such as a big gladiator-style pauldron on one shoulder, etc.
I want SOE to get TONS of money from this game. Depending on how it actually plays upon release, it is a potential contender for my favorite game of all time (standing amongst Neverwinter Nights 2, Chrono Trigger, the Mass Effect series, and a few amazing others).
Thoughts?
~Zachariah
Last edited by LZachariah; 2011-11-02 at 01:31 PM.
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