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Old 2011-11-03, 12:56 PM   [Ignore Me] #11
Xyntech
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Re: Bailing mechanics


Originally Posted by Metalsheep View Post
Because the Magrider can strafe, stop in a decent period, and turn easily in place or in large circles. You could drive your mag into a group of infantry, kill one or two, then strafe left, right, or in circles and just destroy whole groups of players simply because of your maneuverability. I think since the magrider floats, it shouldn't even hurt infantry if they duck under it
This is worse than a 150mm Vanguard cannon devastating that same group from 300m away? At least you could hide from a magmower behind trees and buildings and rocks (hit detection aside).

But yeah, with hit detection being how it was, it did need some fixing.

I look forward to welcoming it back in PS2. Hell, I may even decide to drive one again
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