Re: Not Another Teen Tank Debate
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I think the MBT is the way it is now because the intent is that it's more akin to a max suit with coop capabilities. There's been no confirmation, but it wouldn't be too big a stretch to guess that vehicles will have locational damage ala BFR's. A single well aimed decimator in PS2 might outright disable a tank where in PS1 it would just do a high amount of damage, regardless if the rocket hit the barrel, treads, or engine of the tank.
Tanks may fear land mines and attacks from the side for their ability to ruin treads. Shots to the rear or bottom where the armor is weakest may be devastating, while shots towards the front can be weathered through. These dynamics in themselves drastically change tank play, and most definitely demand close infantry support for each tank to reach maximum effectiveness (I'd argue this is more important than requiring gunners.) A tank pilot would be foolish to think they can play PS2's tanks the same way as they could in PS1 then.
But again... it's just speculation vehicles will have location based damage. Yet, I'm not expecting the PS1 mechanics for vehicles making it into PS2.
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