Originally Posted by Talek Krell
The fact that something can be done well does not immediately eliminate the possibility of it being done poorly. The driver gun on the PS1 mag, for example, was far more miss than hit. I've thought of a question though. I only ever toyed with the demo for 2142, and I can't recall: Does the steering for that hovertank use the mouse as a joystick (have to return to "center" to stop turning) or does the tank just try to face where you point?
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But one thing to remember with PS1 was the forward cannon for the Mag bloomed fairly quickly and was low damage, not to mention the mag had a more floaty feel to it which was fine when it didn't effect the main cannon; but now that the main cannon depends on a more accurate range of movement I doubt that floaty feeling will be making a return.
In 2142 the tank steers with the mouse, and attempts to steer towards where you point, there is no snapback at all. It honestly feels like a slower turning faster running infantry. Except when you shoot the main cannon you get knocked back a few feet.