Originally Posted by Higby
No way, just talking about ways to make grief relevant deterrent when someone can easily and freely create new accounts to do stuff like TK everyone defending a base to make it easier for their real team to capture, etc. more punishing for younger characters, forgiveness when actively killing enemies, opt-in for the attacked player to actually assign grief, grief reports in sprees cause faster repercussions, that sort of thing.
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Sounds like you guys have some great ideas. PS1 had a decent system that worked pretty well, but it wasn't perfect and it would struggle to keep up with F2P.
I'm sure Forgelight is affording you some new, more dynamic options for distributing grief points. I look forward to seeing it in action.
I'm glad that you are planning to include opt ins for players to assign grief. It's great having duels with team mates every now and then, and it's nice to not worry about getting weapon locked for it.