Balance: Restrict Darklight to Infiltrator ClaSS - PlanetSide Universe
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Old 2011-11-29, 08:38 AM   [Ignore Me] #1
Xyntech
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Restrict Darklight to Infiltrator ClaSS


I was just watching some PS1 videos and it brought back memories of %50 of the populace running around with darklight.

We don't know if darklight will even be included in PS2, but if it is, or something like it, I think it should be restricted to the class that has Cloakers and Snipers.

Limiting it to one class would drastically reduce the number of people who used it, especially since not every Infiltrator would use it either.

I would further limit it by disallowing the use of darklight while driving a vehicle, so that if you want to kill a cloaker from the air, you have to do it the good old fashioned way and have a keen eye, or spam the area and hope for the best.

With the faster TTK's of PS2, cloakers will go down even quicker, so if they make a mistake and reveal their location, they are going to be very vulnerable. The game shouldn't have invisibility balanced against something that makes it useless, it should be balanced against lower armor, slower movement (when you wish to stay invisible) and generally lighter weapons.

Giving everybody and their mothers the ability to sweep for cloakers seems broken to me. Limiting it to only a specific class has the option to sweep for cloakers would seem a lot more balanced to me.

I can't think of any class better suited for it than the Infiltrator class itself, given it's scouting/intel/tactical orientation. It would certainly add a much more interesting cloaker vs cloaker dynamic that wasn't as strong in the first game. Presumably snipers would find little use for it though, if it still was range restricted like in the first game.

It's not like there wouldn't be other ways for the different classes to defend against cloakers either. PS1 had plasma grenades and while we currently don't know if they will be making a return, I'm sure that there will be plenty of other options to fight back against invisible foes, ways that are a lot more balanced than an "LOL, YOUR ONLY ADVANTAGE IS NOW USELESS" button that everybody has the option to equip. That's essentially like giving you an implant that turns an enemy MAX into the equivalent of an Agile, with lowered armor and damage output, while still moving as slow as a MAX and being unable to use equipment.

Of course, if they remove darklight entirely, this idea is moot.
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