Originally Posted by ArmedZealot
Where'd you find the information on this?
If this is true it makes me feel a whole lot better about PS2 in general. A relationship between the GM's and Steam makes it easy to deter those from doing hacking and getting those that do out of the game. And VAC seems like an alright 3rd party client even though it doesn't stop much from happening on private servers used in most valve games.
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its in the G4TV bideo i posted.
as for my opinion, i probaly can give a good one, i dont know enough about game design specfics, and know i have ends at movment prediction and netcode. anti cheat methods I'm not really sure on, but SSHP is definatly more open to cheating than SSHD thats a definate.
with a hitscan weapon i think the server could easily factor in objects, because a shot wound intercept a wall or something and end. But using SSHP the server really has to trust the client for physics and shots, the server i dont beleive could sanity check a shots physics, just that a shot hit XYZ at A time and weather or not it had a target at that location at that time and confirm a hit.
heres so more stuff on what sort of system planetside will use, valve use alot of prediction on the client though, this is why the game runs so smooth, Planetside 2 may
not run so many serverside confirmation checks: eg: player movment, weapon ROF...etc. so it maybe open to those sorts of hacks if they dont confirm those sort of things on the server. we'll see.
https://developer.valvesoftware.com/...yer_Networking
https://developer.valvesoftware.com/...d_Optimization
cant find any good articls on designing a game to prevent hacks though. but valuve give some insightful looks.