Originally Posted by Sirisian
detect enemies -> OS. Tried and true method.
Or as I always did it: Cloaker -> find AMS -> Suicide -> Liberator perfectly over waypoint -> Kills
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But we know it was more than just this... Alt accounts, friends on other empires, and hacks all contributed to AMS' short lifespan. When the game first came out an AMS set up was a big deal, hard to take down, and considered a capture point in many ways onto itself. That disappeared as the community aged, but I would like to see galaxies being a 'bigger deal' in PS2, like the AMS' were when PS1 first launched.
Meaning, if the enemy found out where the galaxy is, that doesnt mean its going to be destroyed within 30 seconds... An ensuing interesting battle where the galaxy may escape would be preferred.