Merge Engineers and Medics
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I freely admit I am not really all that well informed. So feel free to correct me if I say something stupid.
Anyway, I feel that these two roles shouldn't be separated since they both fill the combat support role.
With the role that armor plays in supporting the infantry(Especially MAXes), I feel as though a single class should be able to maintain both of their health.
This would also encourage people to undertake healing roles for other benefits as well as give healers the opportunity to get some nifty healing engineer like gadgets.
Like, I am just throwing an idea out there, an area effect deployable healer that gradually heals people within a certain radius(Although not very quickly.) Or a shield battery that increases the defense of everyone's shields within a certain radius, but the shields it affects have a limited number of hits that they can take before the shield battery is drained.
That kind of thing. And some benefits could affect both infantry and armor.
What do you think? Good idea? Bad idea? Please criticize.
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