Higgles on certs and progression - PlanetSide Universe
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Old 2012-01-25, 04:34 PM   [Ignore Me] #11
Figment
Lieutenant General
 
Re: Higgles on certs and progression


Can't chill out due to frustration as long as you have no clue what the point that's being discussed is.

You somehow can't see that you are using a completely different (worse, to me completely irrational too) frame of reference.

You and others have said things about assumptions, at least I wasn't basing my arguments on blatant lies. Around 80% of my PS experience is about engaging enemies in low pop situations, either on offensive or defensive. In the remaining situations I'm breaking zerg stalemates on my own, by sabotage, capturing towers, taking out AMSes and placing routers. Now, I gave up a lot to be able to do that, but it means that not everyone goes out of their way to blow up gens all the time, simply because they don't have the tools for it and that's a good thing.

You stating that situations where the equipment one person has access to is irrelevant and stating that low pop situations hardly ever happen is the biggest piece of ignorance and therefore bull I've seen in years. These situations happen continuously on and off of zerged continents. Not having access to equipment within a life time and over diverse lifetimes makes a ton of difference.

Not having access to CE or AV EVER, means for instance you won't ever blow the generator on your own. The mere notion of having CE or AV means you can. Everyone having an infil suit and CE on top of that makes it a far more likely occurance that someone with an infil suit is present and would go down and blow up a gen. It makes a ton of difference who is present at a fight.

I've seen situations where in a squad of 9 people, nobody but one (who was afk) had advanced hacking as they were all specced in engi, medic and mossie/reaver and they had to run an LLU on foot as they could not get a vehicle locally, until I drove over with ATV and got a Deliverer out (since I have no buggies and since the base was already hacked, nobody could get a Skyguard out anymore as tech link was broken - which meant Deli was a better choice than Harasser and I was the only one with access to GT).

Having to make such choices is incredibly important to what happens in game. Be it in low pop, high pop or elsewhere, individuality makes people important. Everyone being a generalist makes everyone meh and makes sure nobody is ever faced in a situations where they have to make due with what they got.

Not having to make due means people will fall into default mode much sooner, everything will be far more similar in setup and incentives to use imagination for both situation and creating new tactics and strategies is lost because you can always default to using the heaviest thing you got. And since everyone would have access to that, that will happen continuously.

It is utterly narrowminded to say it doesn't matter (much) and is fine. Everything, and I mean EVERYTHING changes (and from my perspective, for the worse) when everyone has near unlimited access to everything. Interdependency, strategies, mixing, everything becomes more plain, more boring, less fun and varied.

Last edited by Figment; 2012-01-25 at 04:38 PM.
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