An alternative to spotting?
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So there has been a lot of discussion about spotting and if it will be implemented and if so, how it will work. I believe I may have come up with a solution that allows for effective intel gathering that relates back to your team without those annoying triangles all over your HUD.
Hot zones!
A very simple idea that could be a very good game mechanic.
Basically, every capturable area (I'm assuming for this that it will be hex's) has a rating of how many enemies have been spotted in it.
If you are overlooking an enemy base you spam hit the spot key and the rating for the hex's over the base will go up. Now your team mates know that that bio-lab they were planning to attack is crawling with enemies and they will need reinforcements!
This allows effective intel gathering, if you don't have a mic, without any of the draw backs being able to see individual enemies from across the continent.
A simple colour coded or number system would be fine for representing the 'heat' of an area.
Thoughts or suggestions on this?
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