Although much of my conclusion may be speculation, I foresee that the addition of Resources to the game as playing having an enormous impact on Planetside 2. The game is going to be a whole lot different and better than PS1 with the options this unlocks.
So. What would Planetside 2 look like with an area that was Rogue. A place that the existing factions didn't even go to, and where the old allegiances to factions and ideologies meant nothing. Instead of fighting for TR, VS, or NC, each outfit was on their own to survive and make their stand. Where diplomacy, exploration, and resource management for long-term development actually played a role, instead of the here-today-gone-tomorrow aspect of territory wars in the main portion of the game.
Could it even work, or are the three factions simply too intrinsic to the game?
Maybe on a different planet, justifying for the story how you can still remain nominally with your faction, but otherwise isolated from the support of the infrastructure on Auraxis?
The closest thing I can compare the general idea to is Null Sec in EVE- a place where nobody is safe, and nobody is coming to save you. Granted, the resource management required by EVE could qualify its most serious players a degree in Business Administration from a university; I don't think anybody seriously wants that for Planetside 2, and that's definitely not what I'm suggesting.
Side note: Connecting it with these ideas might be a long term goal.
http://www.planetside-universe.com/f...ad.php?t=37173
OP credit @ basti.