Originally Posted by VanuVirus
I loved the scatter pistol too, don't get me wrong, but I found it wasn't always the best tool for the job and most of the time I kept a beamer packed on my hip. Scatter-pistol does you no favors once you've been spotted by med or rexo, you're gone. Shotguns I would think would end up just being more of the same thing. Good only vs other ninjas or light armor. There's the costs to think about, still a loud noise, but instead of being concussive and all-encompassing because of the short barrel, now it's focused and tight and somebody will be able to narrow down a more precise direction faster. The kickback on the scatter pistol was minor enough that it didn't throw you off, but it did make you visible enough for just long enough. Is shotgun going to be more of the same racket because of pump-action shotguns, or way less because of auto-shotguns? Where's the shotgun lie on the damage scale compared to the scatter-pistol?
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Don't forget, suppressed shotguns. Sweeper is pump action. But also remember that the general lethality of weapons is higher in PS2 as far as we know. We also don't know if medics will be able to self-heal at any decent rate. I think a SG infil would be a good close range version of the "scout rifle" infil they were talking about in the podcast. I'm gussing this will be like a designated marksman rifle in modern military terms.
Also, I don't really WANT any specific weapon/class combo to "own" all others. The shotgun not being ideal for many situations is cool with me, as long as it is good at what it does do.