Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr
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I'm not advocating for any particular style of play, only that all are represented.
Your "I just want to log in and kill as many people as possible" is included in my advocacy. Like I said before. Kills generate score. They contribute to success like many other things, and kills are a stat that should be tracked. Don't know why this is so hard for people to understand.
Deaths - who cares? What does it matter? Why is this important? If you die a few more times but kill more people, are you not being more productive by your own estimate? Released from the shackles of having your kill count divided by your deaths, you will get more kills. People will take more risks, and you will have more targets unafraid to risk being in your crosshairs to go for whatever it is they are going for.
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