Gameplay: Jacking Vehicles - PlanetSide Universe
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Old 2012-03-07, 07:14 PM   [Ignore Me] #14
Leeeo
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Re: Jacking Vehicles


So does this mean that even the empire neutral vehicles cannot be stolen when empty?

Could there be a standard fit or sidegrade added to neutral vehicles that the driver activates (over a time period of say 5-10 seconds) if he is leaving his vehicle that damages or reverts the vehicle back to its base form when an enemy faction enters it. A booby trap that kills a player stealing it would be op and would have to be countered. Might also act as an early warning for those with good ears that a tank is about to shoot a shell up your

Although it may lead to mine trapping empty tanks in the hope of an easy kill (maybe a small aoe explosion/disable for the mines when reverting/damaging the tank if this becomes a problem) This would be the fault of the thief for not noticing them or the cost of risking a theft. Vehicle theft is dynamic to a fire fight and with such vast possibilities for battles leaving it out altogether would deprive us of those flanking enemies are destroyed by their own tank left by a sniper seeing a chance or (maybe the skins and decals remain sort of like brink) and the inevitable when you realise that those are your/squadmates decals on the tank shooting you.

sorry if i jacked (had to) this thread new to this and haven't found an answer
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