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2012-03-07, 09:31 PM | [Ignore Me] #10 | |||
Second Lieutenant
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In order to make sure an outfit knows if I'll make a good addition to their team/playstyle/objectives, there's only 1 solution. Track EVERYTHING! Stats for EVERY SINGLE THING. Number of kilometres walked Number of kilometres run Number of K's driven number of k's flown number of 9mm rounds fired. number of 9mm rounds hit. number of shotgun rounds fired number of shotgun rounds hit Then, break that down: Number of k's flown in gal. Number of k's flown in ES fighter, Number of k's flown in [whatever] number of AMSes deployed number of AMSes deployed in enemy SOI number of AMSes deployed in enemy CY number of spawns from your AMS number of non-squad spawns from your AMS number of non-outfit spawns from your AMS number of kills resulting from people spawning from your AMS # hacks. # door hacks, outpost hacks, vehicle hacks (if applicable) This is the only way I can prove my worth in any reasonable way. Me, personally, I don't care about K/D. Never have. To me, it's about capping bases. To cap bases you need AMSes nearby and zerglings. If there was an "AMSes pulled" stat I honestly think it would match my kill stat. I regularly end up playing for 3 hours with less than 20 kills and more than 60 deaths. I always have assists in the thousands. Would my outfit kick me because my K/D ratio is so crap? No, because I'm SINGLE HANDEDLY responsible for most of the caps my outfit makes. My AMSes, Lodestars, Gals, GGs and Engineering support mean the knuckledraggers can go and do the shooting. If my AMS wasn't around, they would have to spawn far far far away and would never make it back to the CC. /rant Anyway, if every last detail is tracked you could show off whatever is your particular strength. Mine is to have the first and closest AMS deployed. Which is WAY WAY WAY more important than how many kills I personally get because my assists are way over 1000 in a 3 hour session. |
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