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Old 2012-03-11, 05:37 AM   [Ignore Me] #11
kidriot
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Re: What we need for command


Originally Posted by StumpyTheOzzie View Post
How do you decide who is just the squad leader and who is platoon leader or company leader?

In an outfit this is usually handled internally but it looks like you're talking about the zerg squads there.
I'm really curious how this is going to work, too. what does the xp the Commander get for successful missions go towareds; cep stuff? bep stuff?

is it as simple as a waypoint system?

I don't know if I even like the idea of people being able to get in on my missions as a Commander, bearing in mind we're doing quick flank or behind the lines work. I definitely don't want any joe blow being able to get in on some action that the group I'm a part of is trying to setup quietly.

I wonder if you can setup your missions to be broadcast to certain people and if so, what determines a "good" mission from a "bad" one? what determines difficulty, if anything at all? sometimes the things you do when no enemy are around are more important than slamming your head against the zerg.

edit: actually, the more I think about this the more I dislike the general idea. usually when you setup a plan and you start to execute it in a game like Planetside, something will hit the fan and turn your plan on it's ass, meaning you have to immediately adapt on voice comms and get people moving in different directions. unless the system they have in place can be shifted as quickly as I can get 10 dudes on Ventrilo to do something, then it's gonna be a royal pain in the ass.

Last edited by kidriot; 2012-03-11 at 05:45 AM.
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