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Old 2012-03-11, 05:41 PM   [Ignore Me] #11
StumpyTheOzzie
Second Lieutenant
 
Re: What we need for command


Originally Posted by kidriot View Post
edit: actually, the more I think about this the more I dislike the general idea. usually when you setup a plan and you start to execute it in a game like Planetside, something will hit the fan and turn your plan on it's ass, meaning you have to immediately adapt on voice comms and get people moving in different directions. unless the system they have in place can be shifted as quickly as I can get 10 dudes on Ventrilo to do something, then it's gonna be a royal pain in the ass.
That's tactical vs strategic.

I think the "command missions" everyone is talking about are more strategic. Expected duration in the tens of minutes to hours. "Capture that tower" or "Provide air cover to the armour column" This would make sense to have as a command mission award.

Tactical missions have durations in the seconds. "Hack that tower terminal" or "Red leader takes point, gold 1 left flank, gold 2 takes right flank, maintain speed of lead tank"

I don't think tactical missions can be awarded XP because the amount of time required to set up the "quest" would be longer than just doing it yourself.
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