Concerned about facility level design
|
|
As you all know, in Planetside 1, fighting facilities were a massive part of the game. I really appreciate all the work that is going into Planetside 2 by SOE to make the game more spread out and fun for everyone. However, I'm a bit concerned from the video footage and statements made by developers on Planetside 2 facilities.
In Planetside 1, you could easily hold a base against greater odds using good tactics and strategy. However, from what we've seen of Planetside 2, it seems like the base is more spread out and open. There's no more hellish chokepoints where back and forth "cluster" battles happen. This eliminates many opportunities to hold ground, and I'm afraid that sheer numbers will be more important than before. Yes, there are choke points. However, there are many ways to easily circumvent them (like walking around the one building instead of funneling through like when Higby got TK'ed).
Obviously, some of the stuff we've seen is really nice out of facilities, but please bring back the underground corridors and narrow hallways below the bases and courtyards in addition to what is already in place.
The control console is much too exposed, despite there being shield generators. I realize this is an AMP Station but I hope we get to see these underground and more of a "last stand" area like in Planetside 1. Speaking of the generators, that artificial shield generator mechanic seems kind of stupid. Oh sorry, your 600 man army can't get in this room because there's a door with a shield blocking it. Lame.
Please no "wait for Beta" routine either, by then most of the design decisions are set in stone. It's in alpha and we've seen the game, so being negative at this point will mean more positive later on (and fun factor).
Last edited by Nick; 2012-03-12 at 02:13 AM.
|