Re: Concerned about facility level design
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My impression so far is that PS2 bases will all be different, in the video - we saw one of them, and we didn't really see much of that. I expect different facilities - even facilities of the same 'type' might have different layouts. One might be half buried in a mountain, one might be behind high walls, one might have tunnel access, etc.
I also got the impression that it won't be a case of doing everything the same way either - brute force to take the shields down might give the defenders time to rally and prepare, a small squad infiltration to take them down might lead to a more 'surprise' attack, and diversionary 'open field' combat to draw defensive units away from the real objective etc all sound possible.
I think we should wait to see/hear more about base capture mechanics and specifics.
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