Originally Posted by DeeTwoEh
I don't play games so I can go "HOLY SHIT THIS SO FUCKING REALISTIC OH MY GOD SO REAAALLL".
|
A lot of others don't either, but I think you're taking it a little too seriously. Tactics and strategy in firefights doesn't equal realism, it merely makes firefights less barbaric/boring. One of the downsides to Planetside for me was the fact it always played out the same way as both a defender and attacker.
I'm not saying iron-sights are magically going to fix this, but I think the headshot mechanic is going to add a lot of depth to the gun play. Paired up with iron-sights though, players are less likely to try and rush into an open area without getting behind cover (vehicles, structures, etc.) or taking another route and using (for example) assault to flank and distract enemies as heavier classes can make their way past bottlenecks and such.
This whole thread just has me even more excited to play. Iron-sights and headshots sound A-OK with me, but we'll only know how it plays out, well... when we get to play it.