A video that can help the PS2 developers on getting the feel of the guns right! - PlanetSide Universe
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Old 2012-03-14, 08:42 AM   [Ignore Me] #9
Coreldan
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Re: A video that can help the PS2 developers on getting the feel of the guns right!


Originally Posted by Shanesan View Post
Screen jitter and appropriate UI feedback definitely should be done on TRays side first. This video was from an absolute boss Art designer from Realtime Worlds before APB went belly up. Understand the differences from before and after and get a feel what a camera can actually do to gameplay.

APB Improvement Proposal Concepts Part 1 (before and after) - YouTube

And

APB Improvement Proposal Concepts Part 2 (before and after) - YouTube

A smart camera really makes the game. You seeing this, TRay?
As a long time APB veteran I would hate if most of that made it into the game, frankly. They look good when seen once on a video or so, but much like editing videos, using too much fancy effects starts looking bad. I really doubt I would enjoy playing APB if it was like that. Then again, APB is a third person shooter, which already makes the weapons sorta feel like lack of feedback, cos it obviously feels like you are not really shooting them due to the camera view.

That said, I do agree with many other things mentioned here. Outside ironsights, small screen shake is OK, but not that much in ADS. I also think BF3 does this all fairly well. As mentioned, really good sounds and just overall feels good. Screenshake while ADS isn't that good of an idea and its good to notice CS doesnt even have ADS, while it will be the primary way of firing in PS2, so direct comparison isn't good.

Insurgency is one of my favourite online shooters up to date, I think the game feels good in many aspects. I'll make a short video about the game weapons soon.

One thing we have to remember though that the AK47 is one of the beefiest sounding assault rifles in real life too, all weapons cant sound the same and like AK47
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Last edited by Coreldan; 2012-03-14 at 09:06 AM.
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