Uncapturable Foothold / Sactuary Hexes - Pro's and Cons - PlanetSide Universe
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Old 2012-03-15, 09:17 AM   [Ignore Me] #21
kadrin
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Re: Uncapturable Foothold / Sactuary Hexes - Pro's and Cons


Originally Posted by Kipper View Post
By definition, the zerg can't do anything but that - because they're a coming together of many individuals, rather than an organised group. If one of them decides to flank, he'll die, and he can't organise the rest of them so they must all stay where they are.

Its the squads and outfits that have communications that will form strategies and cooperate to actually DO stuff.
It's strange though, hardly ever saw people not in an outfit in PS, yet the zerg was always the main force. You'd think all those zerglings in their outfits would get a couple of squads/platoons together and coordinate, but they really just would rather throw themselves at the nearest base life after life. About the best you could hope for is they'd kinda listen to a CR5 and throw themselves at a base that was beneficial.

And I'm not even going to bother talking about the Chinese. That language barrier...

Anyway, that's my take on it, it's what I've noticed since beta til about a year ago when I stopped playing.
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