Uncapturable Foothold / Sactuary Hexes - Pro's and Cons - PlanetSide Universe
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Old 2012-03-16, 04:57 PM   [Ignore Me] #9
Skitrel
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Re: Uncapturable Foothold / Sactuary Hexes - Pro's and Cons


Originally Posted by Kipper View Post
Hmm, not sure what to make of this. I don't know how anyone else who tried this had things turn out, but I ran the simulator for 350 ticks - bearing in mind it is simplistic - but DOESN'T have any uncapturable footholds. And I got the results in the attached.

Maybe it didn't run long enough, but my expectation was that empires would move around the continent - they haven't here. They are still broadly where they started....

Interesting....
The simulator is balanced. The game will not be, not ever. Different pops at different times, the changing tides of battle, the fact that deeper hexes will regularly be captured. The fact that in game there wouldn't be any limit to number of hexes that could flip per turn etc.

Personally think that simulator would work better if you applied some Risk dice rolls to it and gave every faction 666 troops to place on Hexes. I believe with that level of entropy you'd see some significant battle flow, but it wouldn't stay unbalanced for long.
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