Re: The Resource / Territory Control System
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I think the important part of the resource system is that for it to work - influencing the player base into defending/attacking objectives. It absolutely HAS to mean something.
If we take the survival horror comparison. Ammunition, in survival horror games if you have a tonne of ammo you aren't scared, nothing can touch you, you have nothing to worry about. Games that get the balance right have you constantly worrying about your ammunition and as such it is an incredibly important resource to have.
Now, if we translate that to PS2, if resources don't mean anything, if the balance isn't right, if we don't feel like we need them, if we're not hurting because we don't have resources then it'll do absolutely nothing. They have to feel needed and important.
Necro, because this is an incredibly interesting post and the discussion it could generate now is much higher than before.
Resources, discuss!
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