Originally Posted by Redshift
TBH i just assumed shields wouldn't charge if you were firing, apart from that everything else is the same, you sit round a corner for a bit and you're back to full health, no one ever ran around healing others because it was mostly pointless as everyone just did themselves. You never ran out of juice because you just looted it you needed, or carried a spare can of each giving you 20 lives worth of rep/med juice!
What they've done is remove the tedious bits of medic and eng and made them more exciting, the med now actively heals during the fight, far better than just pointing the med app at a crouched guy.
The eng i assume is going to get some funky tools, i heard a turret mentioned at least.
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I don't consider supply management in a War game as trivial. Before they added extra certs, people did indeed heal others. The Added certs were given to tray to attract the session based player, who see reliance or dependance on others as a hindrance.
Correction to your supply comment. YOU never ran out of juice, because others could augment your supply. This won't happen if you are alone, or unprepared.
This is my point. Shields remove this need to bring the right tool for the job, this includes extra supplies for those long Gen holds. The side effect of all the juice swapping created moments of vulnerability while trading and healing. Shields will not.