Re: PS2 User Interface Issues & Recommendations
|
|
I approve of all of the above. I particularly like the mockup you had in OP.
I would also like to stress my support of the idea that infantry, ground and air vehicle UIs should not be treated in the same way, and there is nothing wrong with the three being completely different, primarily because of the points you described - each type of soldier will be interested in different kinds of information which will be coming from different directions.
I further approve of the translucency built into the UI and the idea that it should take up as little real estate on the screen as possible. Lines and letters are all that's needed for any single piece, there need not be any filled-in color bars or too many icons (maybe with the exception of the mini-map).
Dunno about giving the people the ability to make a completely customizable UI though. In an FPS, that could be problematic. Generally, I think they should just give the option for players to toggle as much or as little information on the screen as they desire, but no 3rd party addons, IFF map mods or anything like that.
Last edited by Ailos; 2012-03-20 at 07:43 PM.
|